RAYNER.BRANDON / GAMEDEV+TECHART
LINKEDIN ↗ HIRE_ME
OPEN for hire LOC: AU EXP: 3+ yrs

RAYNER BRANDON.

Senior Game Developer & Technical Artist at SavySoda. I prototype fast, ship commercially, and push how games look and feel — from VR archery, to MMO starship battles.

SCROLL
UNITY/ HLSL · SHADERLAB/ QUEST 2/3 VR/ BLENDER/ C# · UNITY API/ VFX · PARTICLES/ PIXEL ART/ 3D MODELLING/ GAME PROTOTYPING/ RAPID R&D/ WEBGL · BROWSER/ ANIMATION/ UNITY/ HLSL · SHADERLAB/ QUEST 2/3 VR/ BLENDER/ C# · UNITY API/ VFX · PARTICLES/ PIXEL ART/ 3D MODELLING/ GAME PROTOTYPING/ RAPID R&D/ WEBGL · BROWSER/ ANIMATION/
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Games Catalogue

WAIFUGAMES  ·  LILINDIE  ·  JOCARA
// SHIPPED COMMERCIAL TITLES
// JAM & INDIE
// FLASH ARCHIVE (2000s-2010s)
Stick Figure Smash 3 cover art
— JOCARA / FLASH
Stick Figure Smash 3
// ACTION · BROWSER · SOLE CODER

Wrote a custom velocity Verlet physics engine from scratch powering the ragdoll and collision simulation. 10M+ plays.

10M+ plays
Jail Break cover art
— JOCARA / FLASH
Jail Break
// POINT & CLICK · ADVENTURE

Short point-and-click adventure with a tight core loop and sustained player engagement. 1M+ plays.

1M+ plays
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Prototypes & Technical Art

// ARCHIVE EXPANDING — MORE CONCEPT WORK + PROTOTYPES AVAILABLE ON REQUEST
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About Me

UPTIME: 3+ YRS  ·  STATUS: ● ONLINE

I'm a Senior Game Developer and Technical Artist with over 3 years of professional experience at SavySoda — an Australian studio shipping titles across PC, mobile, and VR. My work lives at the crossroads of engineering and visual craft: I prototype rapidly, build performant art pipelines, and care deeply about how a game feels to play.

I've shipped VR experiences for Quest 2/3 (Archery Pro — 4.4★ across 537 reviews), contributed to a massively multiplayer strategy RPG (Pixel Starships 2 on Steam), and developed multiple commercial mobile titles. Alongside professional work I build indie games under lilindie — a sibling collab spanning top-down adventures, space shooters, and survival horror.

I'm passionate about game prototyping and technical art — shaders, VFX, procedural systems, and squeezing every drop of visual quality out of an engine. I've been making games since the Flash era and I'm not slowing down. Now I'm looking for an ambitious studio building immersive, social, or technically innovative experiences — that's where I want to bring this energy next.

core_skills.txt

Game Prototyping
Technical Art
VR / XR Development
Shader Development
VFX & Particles
2D & 3D Art
Pixel Art
Game & Systems Design
Mobile Development
Animation
Art Direction
Rapid R&D

tools_and_platforms.txt

Unity Blender Photoshop Aseprite C# HLSL · ShaderLab Quest 2/3 Steam / PC iOS / Android WebGL
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Let's build something great.

I'm actively seeking opportunities at forward-thinking game studios. Whether you're building the next big VR world, an ambitious multiplayer title, or something entirely new — I'd love to talk.

BASED IN AU  ·  OPEN TO REMOTE